Rhythmic-Elements
A downloadable game
This if my Final Major Project for my third year of university.
A take on turn-based games with interactive mini games for both attacking and defending with Utility AI supplying a brain for the enemies. Starting dumb but scaling with the wave both the bullet-hell and enemies get harder/smarter as you progress. Defeat the three bosses and win the game (Maybe your find some special combos along the way.)
The Art for the character/enemies and bosses are not mine and were sourced online for the visual aspect of the game, the main focus was the mechanics. The font was used from the monogame tutorial as well. As for the icons beside the characters and used in the element chart that was my work in asesprite, more as a proof of sprite attempt than a display of full work.
| Published | 7 days ago |
| Status | Released |
| Author | BGCP2002 |
| Genre | Action |
| Content | No generative AI was used |
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